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Dragon Age II Hands-On

More gruesome combat, stylized visuals, and a talkative protagonist are some of the big new changes we spied in this hands-on demo.

BioWare has taken the ninja approach to unveiling Dragon Age II while at Comic-Con 2010. After confirming the game's existence earlier in the month, the EA-owned developer has bypassed any elaborate press conferences or exclusive appointments in order to give anyone at the show a chance to see--and play--a brief demo of this highly anticipated role-playing game. Having previously seen nothing more than some concept art, we jumped at the chance to wait in line and see what BioWare's been up to since the first game arrived last November.

After letting in a group of fans, lead designer Mike Laidlaw took a few minutes to let everyone know what sort of changes to expect in the world of Ferelden. One of the biggies is the method of storytelling. Dragon Age II will take on the style of a "framed narrative," or a story within a story. Laidlaw cited The Princess Bride and The Usual Suspects as examples, but the basic idea is this: You play as Hawke, a warrior whose feats have made him or her a legend of his or her time. The vast majority of the game focuses on you, but every so often, you'll see scenes in which a seeker of knowledge listens to a story from a teller of tales, who, like most folks fixated on heroic legends, has a tendency to exaggerate your exploits a bit.

That theme of mild exaggeration ties in with Dragon Age II's visual style, which is a bit more stylized than its predecessor. It's a subtle change on the surface: Character models are a tad more angular, with some slightly caricaturized. And the landscape--or at least the single one we saw--wore the effects of the blight in a more grim, pronounced way. In combat, it's not uncommon to see a Darkspawn explode with blood and stray body parts when you finish him off. But most remarkable of all, the Xbox 360 version that we saw running actually looked quite good. If you played Origins on the console, you'll know what a feat that was.

So, about that demo. Its five-or-so minutes were altogether too little to get a well-developed picture of what's bound to be a massive, sprawling role-playing game. But it did flash a few hints of what to expect out of the combat. To set the scene: A human male warrior version of Hawke (you can create any type of character you want, but the name is always Hawke) and a female mage named Bethany stand on a plateau amidst a rolling, barren wasteland capped by a ominous red sky. They're besieged by several waves of Darkspawn Hurlocks, and eventually, as things tend to go in the Dragon Age world, a giant Ogre.

Playing as the male warrior, we were able to slice through these Darkspawn with style and flair, dashing from one cluster to the next while leaving little more than blood in our wake. Console controls work the same as in Origins: You pull one trigger to open a radial wheel of talents, spells, items, and whatnot. This screen freezes time and lets you fine-tune your aim on a particular enemy. But playing as the warrior, we favored running around, using the talents mapped to the face buttons instead. Overall, the sense of movement is less clunky, the animation more fluid, and the blood more plentiful.

Switching over to the mage resulted in a more tactical style of combat along the lines of the first game. With the mage, we preferred pulling up that radial menu and finding the best spell to cast in a given situation. Our favorite quickly became inferno, which lets you rain fire on a radius of enemies as though you'd just called a mortar strike from the heavens. According to Laidlaw, they've worked to make sure the mage has more "wow" moments in combat like the weapon-based classes. To demonstrate, he showed a mage finishing off an ogre by lifting him up into the air, surrounding him with a dark energy, and then exploding him into nothingness.

Overall, the combat didn't feel remarkably different from the first Dragon Age. It flowed a little more smoothly and moved at a quicker pace, but that was mostly because our talents and spells recharged quickly after using them. That could very easily have just been something BioWare tuned for this public demo--likely a lowered difficulty to help ease players back into the experience. After this admittedly brief demo, we're confident that BioWare knows what it is doing. This isn't going to be a hack-and-slash game.

While the demo was mostly combat, we did get to run through a few dialogue options. The most immediate change you'll notice is that your character now speaks those words you choose for him or her. As a reason for making this change, Laidlaw cited the first game's hero as being caught in an epic battle for the survival of mankind and being able to show no more emotion than raising an eyebrow. You're still given the same diverse list of dialogue options, ranging from perfect gentleman to salty jerk, with a smattering of options in between. It feels a little more like Mass Effect in this way, but we weren't given any options to poke and prod someone's innermost psyche like Commander Shepard. Our conversational options were a little more action oriented than that, like choosing whether to take on a small group of Darkspawn ourselves or letting our mage friend handle it for us.

All told, this small glimpse at Dragon Age II revealed a game that looks a little bit more stylized, moves a bit more quickly, and showed a more unique identity than its predecessor. But, again, it was a small glimpse, and it would be a fool's errand to deduce too much from this tiny sliver of gameplay. Either way, we liked what we saw and we're looking forward to seeing more.

428 Comments

  • Evilnator

    Posted Jul 20, 2011 1:27 pm GMT

    Posted Jul 25, 2010 7:36 pm GMT

    Why did the comic con page take me here?

  • Keiner

    Posted Feb 25, 2011 5:01 am GMT

    Played the demo. It was fantastic! Its a whole lot more action oriented. The conversation options are meh but its a demo. I completely fell in love with this game. I have great expectations from Bioware....but then again. They haven't dissapointed yet. Always a nice change of pace seeing as many game companies are getting lazy

  • Masterchief-118

    Posted Feb 20, 2011 8:00 am GMT

    The first one was just spectacular....I can't wait for this one too

  • HellJumper

    Posted Dec 19, 2010 11:32 am GMT

    I SAW "COMMANDER SHEPARD" IN THERE SOMEHWERE AND IT TOTALLY MADE ME LIKE THIS

  • vadagar1

    Posted Oct 18, 2010 11:19 am GMT

    @slavadil

    what can I say I like rpg games hehe, but when my brother (dwarf story) betrayed me I just wanted to complete the story to the end, same with elf (slave elf story), the different stories just gave you a strong motivation to see them to the end.

  • jahazielfaber

    Posted Sep 24, 2010 11:08 pm GMT

    i cant wait for this game. bioware never dissapoints. lets hope dragon age 2 and mass effect 3 live up to expectations.

  • Mustafa_snake

    Posted Sep 14, 2010 6:40 am GMT

    Cant wait to play this awesome game..I dont think it will dissapoint.

  • Kristophski

    Posted Aug 23, 2010 8:21 am GMT

    Good teaser. I wonder what else this will bring.

  • deadblood2

    Posted Aug 19, 2010 12:51 pm GMT

    @Killerlion1
    exactly a medieval version of Shepperd meaning you can customize him completely except for his last name. it really isn't that big of a deal.

  • fspikec66

    Posted Aug 19, 2010 5:44 am GMT

    I think I'm the only one that likes both Oblivion and DA:O. 2 completely different games. 2 way different styles of combat, story, and gameplay in general. As for DA2, honestly, I'm here for the ride. IMO Bioware is one of the few game studios making top quality games these days, and I'm not going to argue with their decisions. If you don't like it, go back to WoW and kill more boars.

  • Killerlion1

    Posted Aug 19, 2010 3:45 am GMT

    I still hate the concept of Hawk, I would prefer to create my own custom charater and not a medieval version of Sheperd

  • ludilololok

    Posted Aug 17, 2010 12:09 am GMT

    I would like that, in the next installment of the series - DA III or whatever, you play an elf. Or you a dwarf. Or quinari (That could be fun with that invasion they are planning). Just not human again.

  • SanctusDecretum

    Posted Aug 15, 2010 1:56 am GMT

    i deserve that. it was an awful comment; my apologies. --------------------------------------------------------------------------------------------------------------------------------------------------------
    Though there isn't a whole lot of details yet DAII sounds good so far, aside from the whole 'exploding bodies' addition, DA's blood bath seemed a bit excessive as it was. A fixed name to reference in voiced content; as the PC was always addressed as him/her, warden, and you.... in DAO; this isn't of too much consequence I imagine. The voiced PC isn't a major issue; though it will separate some players from their characters to an extent scaled by how adaptable the tone/dialogue is for them. I'd rather that effort be directed elsewhere in the game though. Alas they are trying to make everyone happy here not just lil ol me. The decision on a fixed race is sort of a strange turn, but also indicates a significant amount of effort put into diversifying the story of 5 individual origins will likely be directed toward a singular experience. That has some serious potential.

  • miwert

    Posted Aug 14, 2010 12:41 pm GMT

    hope they add som extra on warrior that you can choose which weapon form the character should be focused on like one handed or shield

  • Offkorn

    Posted Aug 13, 2010 10:08 am GMT

    @svenus97:

    Why do people always bring up the Horse Armor when it was the first DLC they ever released? DLC in general was still in its infancy. No one had a concept of what would work and what wouldn't at that time.

    That said; Horse Armor looks almost visionary in comparison to Bioware's Return to Ostagar. At least the Horse Armor added a new dynamic (albeit a useless one) to the game. Or how about their $2.50 reskin pack consisting of three whole reskins for Mass Effect 2? That's far, far, worse than Horse Armor.

  • Kenimaru

    Posted Aug 10, 2010 10:30 am GMT

    So this sequel is a decade after the first game? I hope the story won't be disappointing with the relations to the first game. Seems an awful huge gap between the previous game and this coming one.

  • svenus97

    Posted Aug 9, 2010 11:42 am GMT

    @ whitemute

    Awakening ? Horse Armor?

  • jupsto

    Posted Aug 8, 2010 6:58 pm GMT

    people forget how old oblivion actually is (because its so good). it actually came out in march 06, my point is I highly doubt dragon age will be compared to games in 4 year times, especially not to elder scrolls 6.

  • whitemute

    Posted Aug 8, 2010 4:51 pm GMT

    You're all entitled to your opinions but I'll take Oblivion over Dragon Age any day; not just because I find I get more entertainment from Oblivion but also for the simple fact that I don't enjoy companies nickel and diming me for new content. THANK YOU Bethesda for releasing an EXPANSION PACK. (I still have respect for the old Bioware that did BG, but my patience has run out for the Bioware of 2010.)