Halo: Reach Update - Forge World and Firefight

Bungie has gone to town letting players get even more creative with a few familiar game modes.

By most accounts, it's looking like Halo: Reach will mark Bungie's final game in the popular first-person shooter franchise. So what kind of parting gift should we expect from a developer so well known for keeping a strong relationship with its fans? In short: the gift of creative freedom. By overhauling the customization potential in Forge and Firefight, Bungie is looking to let players continue to put their own spin on Reach for quite a long time.

We'll start with Forge. This tool was introduced in Halo 3 as a means for users to take preexisting maps and tinker around with parameters like spawn points and weapon locations to their own liking. But it quickly became used as a means for creating new maps from scratch with the release of new blank-canvas maps like Foundry and Sandbox. Bungie likened this process to building a house from a deck of cards, because while Halo fans have been able to use the tool to make some pretty fantastic maps, that was never its original intention.

Bungie also dropped by our Comic-Con stage show to give the public a look at what we saw at its offices.

With Halo: Reach, Bungie wants to make sure that Forge is a much more accommodating experience for power users. Improvements to the user interface range from the ability to fuse one object with another, to nudging the position of an object down to the most minute of measurements. But what really caught our eye is the new flagship map, Forge World. It's by far the biggest map that Bungie has ever made. Way off to one end of the map, in what seems like a small corner, is the entire geography from the Halo 2 Coagulation map.

We were also given a chance to play through some more Firefight, which we previously saw last month at the Electronic Entertainment Expo. It was then that we covered one of the big new features in Firefight, which is the expansive customization suite. Like creating custom multiplayer variants in Halo 3, Reach will let you create custom Firefight modes by adjusting a truly absurd number of parameters. This includes basic options, like which enemies come in which waves, but you can also adjust things like the hearing of your enemies and even their "shootiness" (the word Bungie uses to describe the frequency of an enemy's trigger finger).

All of the Firefight variants you'll find in Halo: Reach were created with this same customization system, which the average Joe can use. Bungie showed us one of the new Firefight types it was especially proud of, a mode called Versus. This mode takes the familiar setup of player-controlled good guys versus waves of AI-controlled bad guys and twists it in a really interesting way. In Versus, you have two player-controlled Spartans versus two player-controlled Elites who get to fight alongside AI-controlled Covenant. At the end of each round, the pairs swap sides to see who can score the most points while playing as the Spartans.

We walked away impressed with what Bungie had to show. There's a wealth of potential for fans to create crazy new maps in Forge World and combine that with the custom multiplayer mode variants that were introduced in Halo 3. Unlimited jetpack fuel modifier enabled on a ground-free map? Yes, please. Likewise, the extent of customization in Firefight should make for some pretty fun potential as well. Stay tuned for more coverage coming soon.

196 Comments

  • Bluehawk_756283

    Posted Oct 4, 2010 2:50 pm GMT

    I Think it Awesome!!

  • mber7560

    Posted Sep 13, 2010 5:52 pm GMT

    Darn you, school! WHAT is the 3rd commandment of gaming?!? Remember: keep holy the game release dates!

  • silver3drago

    Posted Sep 12, 2010 4:38 am GMT

    when i get Reach..... i will spend a day or two playing on forge world. it sounds awesome!!!

  • wvuoates

    Posted Sep 11, 2010 4:16 pm GMT

    This game looks sooooo good!!!!!!!

  • alig300

    Posted Sep 11, 2010 7:45 am GMT

    forge world + firefight = a whole day of halo reach for me on tuesday cant wait till it comes out ill miss halo after its gone long live halo ooah

  • bodamer

    Posted Sep 11, 2010 7:25 am GMT

    Forge World + Firefight = All of my time that should have been used to do homework

  • xxMidgetxxJ

    Posted Sep 7, 2010 6:13 pm GMT

    GOTY

  • Rusty010

    Posted Sep 3, 2010 11:04 pm GMT

    Check out my blog it has quite a few Reach questions. Most recent is the effect of the Reach Leak on the still waiting community.

  • DeadSarow

    Posted Sep 2, 2010 9:58 pm GMT

    What GOGOGOGURT said.

  • PinkyFingarNail

    Posted Aug 28, 2010 11:39 am GMT

    the blood gulch remake looks more like vahalla...

  • GOGOGOGURT

    Posted Aug 25, 2010 7:13 pm GMT

    ORGASM!!!

  • Jman4444

    Posted Aug 23, 2010 4:33 pm GMT

    forge world looks amazing

  • MooseMeatDC

    Posted Aug 22, 2010 6:43 pm GMT

    @GreySeven

    Did you just call halo "mediocre"??

  • JKMadu619

    Posted Aug 21, 2010 8:06 am GMT

    I've already made some cool forge maps, imagine forge 2.0! Limited edition pre-ordered.

  • King-Julian

    Posted Aug 10, 2010 11:47 am GMT

    I'm sick and tired of all this crap...its either you like it or you don't. If you don't like it, don't play it, and don't come on the HALO: REACH (not "anti-Halo: Reach") page telling us why we shouldn't like it. Last I checked only my opinion counts when I buy games. Not yours.

  • ichc1000x

    Posted Aug 5, 2010 4:43 pm GMT

    @halofan901
    You're absolutely right about everything you said. I'm done coming to this page.

  • halofan901

    Posted Aug 5, 2010 2:59 pm GMT

    @ichc1000x, yeah it would stink if all games copied one another . There would be no unique games, but i can almost promise you that this won't happen. All video game companies strive to make their game unique.And it has gained its hype by making a number of great games that are unlike any others. I see our points though.

  • ichc1000x

    Posted Aug 4, 2010 8:06 pm GMT

    @halofan901
    You've made great points. Perhaps the biggest reason that I dislike Halo is all of the hype surrounding it, and how all other FPS's are trying to be like it. If people didn't try to stomp out Halo, we would have more FPS's with much better quality. The two-weapon thing does bug me, though.

  • halofan901

    Posted Aug 4, 2010 7:12 pm GMT

    @ichc1000x , I don't want to argue either and I believe that everyone is entitled to their opinion also, but what fps shooters now days have over two weapons that you can carry at a time. Thats not really a reason to hate on halo. Almost the good fps shooters now days have a two weapon limit.