Comic-Con 2011

Infamous 2 gets a makeover

Brendan Sinclair
By Brendan Sinclair, Senior Editor

Comic-Con 2010: Sucker Punch developers detail their superhero franchise's secret origins and explain the reasoning behind Cole's new look and voice.

Who was there: Infamous 2 animator Billy Harper, designer Darren Bridges, and graphic cutscenes lead Edward Pun.

What they talked about: With Infamous 2 on the way next year, key developers from Sucker Punch visited Comic-Con to take a victory lap for their previous game. The panel kicked off with a trailer showing a combination of gameplay and cutscenes for Infamous 2, giving the audience a good long look at the newly redesigned Cole in action. The character's look isn't the only thing new: the clip showed off an electrified melee weapon (tentatively known as a cattle prod, or "the amp") and new powers, with Cole discus-throwing an electric tornado at an enemy helicopter.

After the applause died down, the developers started discussing their reasons for making the jump from Sly Cooper to the original Infamous. One of the hardest things with superhero games is that they're often tied to film releases, Bridges said. Infamous didn't have that restraint and was all the better for it.

Pun said the eureka moment for the original game was when they decided to make the main character a bike messenger. Bike messengers tend to be a little crazy anyway, he said, weaving in and out of traffic for a living. So the team wondered how a bike messenger would react if given a tremendous amount of power all of a sudden.

While the team has a big arc planned out for the franchise, everything started with the gameplay. Bridges said the team didn't get into the nitty-gritty of the story details until the gameplay was coming together. Without that approach, Bridges said it could be like making a game out of the Marvel character Black Bolt, who can destroy the world with a mere whisper. It's an interesting character, Bridges said, but the story of Black Bolt would limit the gameplay.

Even the setting of Empire City derived from the gameplay. Bridges said that when Infamous was in development, most open-world games had consisted of dudes with guns who drove cars. For Infamous, they didn't want to do cars. As Bridges noted, "You don't feel much like a superhero if you're driving a car."

The trio talked about Cole's weakness to water and how it worked narratively, thematically, and for gameplay as well. Putting the game on an island restrained the player in an acceptable way, while Cole drew upon Empire City for power, in a literal as well as figurative sense.

Moving to the second game, the developers talked a bit about tweaks on the way, one of which is a new style of cutscene. The clip showed a city like a post-Katrina New Orleans, overrun with redneck mobs looking "to keep their town pure." Cole's voice-over suggests he's there with his pal Zeke in search of more power.

The first question in the Q&A part of the session dealt with the new look for Cole, and Bridges said it came about partly as a way to make Cole fit within his new city and in the new backdrop. Harper mentioned that some of the most prominent feedback they received on the original game was that people didn't like Cole. The character's new voice was adopted for the same reason, as Harper said the team caught a lot of flack for the original's gravelly tone. He mentioned throat cancer and Christian Bale's Batman as a couple of the more common phrasings.

The look isn't the only change that had some fans concerned. One audience member questioned the presence of the new weapon in the trailer, saying he liked that Cole was basically unarmed in the original and that made the game stand out from its peers. Harper again pointed to feedback from the original game, saying some gamers played the original Infamous almost like a beat-'em-up, wading into mobs to pummel enemies without ever using his other powers. The developers decided to add weapons in order to facilitate that style of play.

As for the new city, Pun pointed out that Empire City had been destroyed pretty good in the first game, and the developers wanted someplace new to set the game. They also wanted to pick some setting that would be instantly recognizable for players, something that would stick in their minds so they knew from even a single screenshot that the game was Infamous 2. Harper also pointed out the diversity of environments offered by a New Orleans-inspired setting and the various implications that has for gameplay and destruction.

Those environments should also be quicker to navigate in the sequel, Harper said. The team is giving Cole more abilities to increase the fluidity of traversing the city. He said the goal is to make the game feel more like parkour, so players look at an area less like a normal city block and more like a collection of ways to get from point A to point B.

Quote: "If you want to find out the make of a man, give him power."--Harper, explaining the idea behind Infamous' karma system.

"I'll just say we love [Infamous]."--Bridges, when asked if there would be a third Infamous game.

"Cricket, cricket."--Bridges, when asked if there would be a fourth Sly Cooper game.

The takeaway: The original Infamous was hugely influenced by its own gameplay. Infamous 2 will be hugely influenced by the feedback on the original.

Who knew?: Infamous was not Harper's first superhero game. He had previously worked on a Superman game, which he said was made difficult by the character's lack of weaknesses.

Brendan Sinclair
By Brendan Sinclair, Senior Editor

Brendan Sinclair has been a games journalist since 1999. His tastes are eclectic, though he has a definite affinity for games with arcade roots. He's Canadian, but has also been at home in Atlanta, Austin, Chicago, and San Francisco.

116 Comments

  • ellfie

    Posted Sep 19, 2010 8:56 am GMT

    @Chiyo18
    Very good point, I completely agree. They did do a good job making the players feel quite powerful with just Cole, though it could be said that Cole has an arsenal of weapons of his own kind. Rather than guns and blades, we get lightening "bullets" and such.

    Either way, can't wait to play it with what they give us!

  • Goods_Merchant

    Posted Aug 2, 2010 5:32 pm GMT

    I did enjoy Cole's voice in the original, I thought that it made him a total badass, a quality lacked by many other leading characters in games. And who are these people that hated his voice so much? because from here, all I have hard is negative feedback to Sucker Punch's change of voice actor.

  • sora657

    Posted Jul 30, 2010 1:57 pm GMT

    i think his old voice was great tho

  • CAC2012

    Posted Jul 29, 2010 8:50 am GMT

    @EmJayW naw its not english its ig u can say slang....u lame B*#$%

  • EmJayW

    Posted Jul 28, 2010 4:45 am GMT

    @CAC2012
    Sorry, but is that english?

  • CAC2012

    Posted Jul 26, 2010 8:38 pm GMT

    This game is gne go hard omm bro i cant wait 4 dis 2 cum out....

  • samilieus

    Posted Jul 26, 2010 10:56 am GMT

    The game was great, I hope the second is just as good. I thought the look and sound for Cole was perfect. I will still play it, but I'm with tigersharksvt....there was not much wrong with the first game.

  • TigerSharkSVT

    Posted Jul 25, 2010 1:58 pm GMT

    seriously if the fans are complaing about a game how can they be fans of the game? If you don't like it you're a critic not a fan. Please just stfu. I thought the design for cole voice and all was just fine. none of it bothered me. most people I know loved the game and none of them had any complaints about the look or the voice of cole. Honestely, I'm most disappointed that they changed those two things. I still probably get it and like a previous poster said i'll probably like it but again there was not much wrong with the first game.

  • Raykuza

    Posted Jul 25, 2010 1:40 pm GMT

    @ellfie
    You are absolutely right. I can't imaging ever trying to please a pack of rabid nerds (myself included). We're very nit-picky but at the same time, somewhat fickle. And always whiny. The people whining about the changes they are making in this game are probably the same people that whine about how Nintendo rarely makes any changes to their games.

    Why is everyone complaining about these changes? I think it's great that they aren't just going to release the same game twice.

    Also, please give Cole a bike as a weapon, because that would be the best.

  • Chiyo18

    Posted Jul 25, 2010 1:08 pm GMT

    @ellfie
    i agree that options are good, but, just like you said, the weapon does make it more mainstream. pretty much every game out there gives you weapons to play with. that's why i loved the infamous. your weapon was you. great powers to mess with but you could still do melee if you wanted. i thought sucker punch did a great job making it feel like you didn't NEED a physical weapon in hand in order to feel powerful.

  • OzzyMcRcky

    Posted Jul 25, 2010 12:05 pm GMT

    Thats utter rubbish ! I know a great many people who loved Cole and his voice ! The new Voice sounds like a whiney Peter Parker, and the new look is simply a Nathan Drake clone. Original ? Ha !

  • ellfie

    Posted Jul 24, 2010 8:48 pm GMT

    @Chiyo18
    While I agree with you; options are good too. As long as they don't force us to use only powers, or only punching, or only weapons for an extended period of time, I don't much see the problem in the long run. Though I guess it does mainstream it more.

  • ellfie

    Posted Jul 24, 2010 8:44 pm GMT

    I feel bad for game developers, having to deal with the ups and downs of fans as if we're all hormonal little girls (no offense to those of us who are). First we hate something, then love it, then only kind of like it, then decide we can't live without it when they take it away. We all hate change at first glance, but usually get over it after some complaining and end up loving the new things so that when they even think of going back we freak out.

    Granted, I'm part of that group of people at times. But I still feel for the developers.

    PS: we shoulda had some mission as Cole on a bike. A freaky electrified bike that runs through enemies like a tank! (or not). But really, I tend to forget Cole is/was a bike messenger, and it seems key to them.

  • Ladiesman17

    Posted Jul 24, 2010 12:49 pm GMT

    who's this person?? Commander Shepard wannabe!! LOL

  • fox17493

    Posted Jul 24, 2010 12:22 pm GMT

    Change a formula is change the results its essence because the flavor is different and the flavor is the thing that the people buy, but change the look dont affect the result or the flavor just the colors of the can and people would by a coke if it is red or green but wont if it has the flavor of a lime, the same you can apply to infamous u can change cole's look and that wont modify the good or bad of the game that is the story and the playability that is the essence of the game, what people buy, but not the look. So you cant compare the coke flavor importance with just a haircut.

  • zinoalex

    Posted Jul 24, 2010 12:04 pm GMT

    Changing Cole's look and voice is a dumb move by Sucker Punch and one that they will come to regret. By that time it will have been too late. Basically they are alienating the fans that loved the first game in favor of striking out to potentially find new fans.Might be a novel idea on paper but it works terribly in practicality.Didn't Coke change it's formula back in the 1980's only to have a disasterous results?

  • fox17493

    Posted Jul 24, 2010 10:55 am GMT

    Come on people Cole's new look was cool, whats wrong with a look change, do you ever go to get the same haircut? or do you change it sometimes? if we have the same haircut all our life it would be boring and monotonous.
    And the new weapon is great too who dont like it, is simple, you go to the store, buy the game and dont use it never, dont press the weapon button never just electrify and punch and dont use it, people that like it use it people that dont , just dont.

    EDIT: the one at the right one this picture that is ingame's new cole http://i3.3djuegos.com/juegos/5166/infamous_2/fotos/noticias/infamous_2-1297761.jpg
    is different than the one at the right in this picture, that is a new coles draw,http://static.betazeta.com/www.niubie.com/up/2010/07/coleinfamous-550x350.jpg why? the second one is like a mix of old and new cole.

    I like the hybrid one because it has a similar face but new look.

  • Predator_286

    Posted Jul 24, 2010 8:29 am GMT

    I really didn't mind the gravely voice all that much

  • kangaox

    Posted Jul 24, 2010 1:57 am GMT

    I loved Cole's 1st voice!!! He sounded a hard ass! why change that??

  • InFamous_626

    Posted Jul 23, 2010 10:26 pm GMT

    his new look makes him look like a pretty boy