Comic-Con 2011

Dead Space Extraction Updated Hands-On

Shaun McInnis
By Shaun McInnis, Editor

We get into some of the bigger differences between this Wii prequel and its predecessor.

Few genres are saddled with as many conventions as survival horror. You'll almost always find a single, solitary protagonist on a quest through creepy environments, gathering clues about some terrible disaster from the recent past while simultaneously attempting to get the heck out of there. In many ways, Dead Space adhered to these genre conventions with great loyalty, though it proved to be one of the best survival horror games in recent memory by combining its own gameplay twists (strategic dismemberment and zero-gravity puzzles) with a breathtaking sense of atmosphere. As the series makes its way onto the Wii with the upcoming prequel Dead Space Extraction, you'll find a Dead Space that appears ready to maintain those elements that made the first game unique while distancing itself from the constraints of the survival horror genre in a few key ways.

The biggest difference between Extraction and the original Dead Space is that Extraction trades in the over-the-shoulder perspective and player-controlled movement of the first game in favor of an on-rails, first-person shooter format. In layman's terms, this means nearly all your movements are scripted by the game, taking you along a predetermined camera route with occasional moments of freedom granted by branching paths and opportunities to pan the camera around however you like.

What this does--at least in our experience--is focus even more attention on the combat in order to make Extraction a much more action-heavy game. Thankfully, the precision targeting of the Wii Remote means you have the added tools to take on the increased action. When using a gun like the plasma cutter, it's much easier to pinpoint the limbs of a necromorph (Dead Space's grotesque alien enemies) to quickly kill it via strategic dismemberment. Then there's the ripper, whose alternate fire lets you guide a spinning radial saw blade around the room by simply waving the remote around. It's also easier to use kinesis to pick up severed enemy body parts from floors often littered with them, like the exploder's yellow sac, which can be thrown about the room like a giant, glowing grenade.

In addition to upping the deliberately slow pace of a typical survival horror game, Extraction is a much less solitary experience. Fans of the original will remember how that game's protagonist, Isaac Clarke, didn't exactly collect a lot of friends throughout his journey in the USG Ishimura. Most survivors he ran into wound up being far too tormented or insane to offer him much of a hand.

It was quite the opposite case in our most recent demo of Extraction. This chapter of the game had the player playing as the head of the Ishimura hydroponics lab, sending a distress signal from the lab before being forced out by a swarm of necromorphs. This protagonist soon discovers a survivor whom she brings to a medical lab, prompting a fairly lengthy conversation between the two on the state of the ship and what has happened to it. This girl then tags along with you for quite a ways, providing a companion for you as you explore the ship's creepy, darkened hallways. That is, right up until the boss fight at the end of our demo when our only "companion" suddenly became the desire to not get killed by a giant, charging alien monster called the brute.

Besides letting you discover and interact with the ship's survivors in a more meaningful way, Extraction adds the ability for a second player to instantly drop into the action for some co-op. It's a painless procedure that adds a second targeting reticle onto the screen so that two players can work together to fend off the infestation of necromorphs. To keep things from getting too easy, the difficulty is instantly rebalanced to account for the added player. It takes a little suspension of disbelief to not wonder why two players share the same exact perspective, but we had plenty of fun just the same. For anyone who played the first game alone with the lights off for maximum horror, shouting at a friend to shoot better definitely adds an interesting twist.

Another new twist unique to Extraction--albeit one that exists outside of the main game--is the addition of a bonus feature called Challenge mode. After you beat each chapter, a certain location from that part of the game is unlocked for you to return to and fight off enemies in an arcade-style quest for points. It's basically a quest to stay alive against a flood of necromorphs where the longer you make it, the more points you snag. We didn't get to see it in action, so we'll wait to see how well the game's intense atmosphere is preserved when you see points totals pop up above dead enemies.

Indeed, the atmosphere of the original Dead Space has been very well maintained in Extraction's main game. There are some added effects this time around, like the fact that the protagonist from our demo was suffering from extreme dementia, which caused the screen to flash at random points and bizarre walls of text written in some sort of alien language to appear. You know, as if the constant threat of having an alien rend you limb from limb weren't enough. That threat will get much more real as we get closer to Dead Space Extraction's September 29 release date.

Shaun McInnis
By Shaun McInnis, Editor

Shaun McInnis has always dreamed of an a open-world car combat RPG based on Jack Kerouac's On the Road. Outside of video games, he enjoys photography and learning impractical coffee brewing techniques.

109 Comments

  • jeffv541

    Posted Nov 14, 2009 4:56 pm GMT

    They call them rail shooters cause they are more fun to throw at trains than actually play.

  • eyeteeth77

    Posted Aug 13, 2009 7:14 pm GMT

    It looks good.

  • masterds64

    Posted Jul 30, 2009 4:53 am GMT

    Another on rails shooter?
    Won't wii owning fan's get sick of this-too many good games are getting on rail conversions?
    I will buy this...but with a slight dislike-I was hoping for something like re4 wii edition.

  • masterds64

    Posted Jul 30, 2009 4:52 am GMT

    Another on rails shooter?
    Won't wii owning fan's get sick of this-too many good games are getting on rail conversions?
    I will buy this...but with a slight dislike-I was hoping for something like re4 wii edition.

  • abosh1

    Posted Jul 29, 2009 7:23 pm GMT

    spooky.. haha, looking good though!

  • xblane

    Posted Jul 28, 2009 6:02 am GMT

    I've read one too many comments from people bashing Nintendo for development decisions on the Wii.... a tip: the developer makes the decision to make it an on rails shooter, not Nintendo

  • ForzaAbruzzo

    Posted Jul 26, 2009 10:04 am GMT

    Why is it that 3rd party developers are scared to make over-the-shoulder perspective games for the Wii? Granted, we all know it isn't as powerful as the 360 or the PS3, but the system isn't so weak that it isn't capable of pulling off some decent action/adventure games in the manner that they should be played in. I don't mind the occassional rail shooter, but now I find its being over done just a tad.

  • darkxxchris

    Posted Jul 25, 2009 2:38 pm GMT

    yeah nintendo you did it again you ruined another franchise

  • Jokercrow

    Posted Jul 24, 2009 1:44 pm GMT

    I love horror movies and horror games, but as soon as it's a Rails Shooter, I'm out ! : (

  • illm4t1c

    Posted Jul 24, 2009 12:46 am GMT

    This game will be FUN AS HELL. Especially in co-op. Mad fun. I'm getting it as soon as it comes out.

  • hazuki

    Posted Jul 23, 2009 8:58 pm GMT

    Deffinately looks like a rental. As with all on rails games, usually 5 days is all you'll need to get the whole thing out of the game. Wouldn't pay more than 30$ for it with amazing deals like the metroid trilogy next month.

  • Ganados0

    Posted Jul 23, 2009 3:00 pm GMT

    When I play the original Dead Space and RE5 I think of how much the remote pointer would contribute and think of the idiot companies failing to see it. See if they have nothing but RE4 type games in mind then they should be making these games on scalable engines which can work across the current four platforms rather then wasting time with bragging about fictional content/programing and excuses.

  • icefox47

    Posted Jul 23, 2009 12:20 pm GMT

    Tried this at E3. It definitely shines in the co-op, they seem to have put a lot of thought into it.

  • blink-jfg

    Posted Jul 23, 2009 11:16 am GMT

    Looks good.Another game proving the Wii isn't only for Party games.

  • toritofine

    Posted Jul 23, 2009 11:13 am GMT

    didnt convince me

  • Ospov

    Posted Jul 23, 2009 11:08 am GMT

    I'll probably end up renting this. I can't really see myself spending $50 for it, but I do want to play it.

  • the1Jugg

    Posted Jul 23, 2009 10:35 am GMT

    Ive been so disappointed with the lack of new games for my Wii that I broke down and bought an Xbox. My first game was Dead Space... and Ive never looked back (or played the Wii again). I cant imagine it being any good "on rails". Boo Nintendo. Boo.

  • RedneckJazz

    Posted Jul 23, 2009 6:27 am GMT

    On Rails. That makes this a rental instead of a purchase for me. Could be "OK", but I cant beleive that it will make "great". I hope I'm wrong.
    Dammit.
    -Z-

  • Tee-3

    Posted Jul 23, 2009 6:05 am GMT

    Looks great, but i don't have a Wii. And dementia... wow. Is that a glitch or not? It doesn't sound like one seeing as though theres writing on the wall. Anyway, i'd love to see how this game is when it's released.

  • farigor

    Posted Jul 23, 2009 12:54 am GMT

    Hey WII owners, Please welcome one of masterpieces of all time..