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  • Comic-Con 2009 Panel Recaps

    There was plenty to see at Comic-Con, and we've brought the very best of it to you in the form of full-panel recaps. If you missed out on this year's show, be sure to take a look at our complete coverage!

    Hasbro: G.I. Joe - The Hasbro design and marketing teams - Aaron Archer and Michelino Paolino (Hasbro Design), and Jeff Labovitz (Hasbro Marketing), discuss the upcoming release of the G.I. Joe: The Rise of Cobra movie, the new toy line hitting shelves, the new video game, and much more! This panel will include special guests that you won't want to miss, plus Q&A time.

    Dante's Inferno - Jonathan Knight (executive producer, EA), Ash Huang (art director), Brandon Auman (writer), Christos Gage (writer), and Diego Latorre (artist) talk about the adaptation of this literary classic into pop culture. They will discuss how they translated the various aspects of The Divine Comedy into a video game, an animated feature, and a comic series, where they were faithful and where they invented, and how each of the mediums differs. Also get a peek at EA's game in development, and also watch the world premiere trailer for the animated feature Dante's Inferno coproduced by EA and Starz Media.
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  • Peter Jackson Halo game scrapped

    Last week, Microsoft announced a new anime compilation based on its popular sci-fi series Halo. Unfortunately, the weekend also brought news that one of the most anticipated cross-media projects based on the multiplatinum series will never see the light of day. Speaking with game blog Joystiq, Lord of the Rings director Peter Jackson said his long-awaited mystery Halo project, rumored to be called Halo Chronicles, fell apart nearly three years ago.



    "That Halo project is no longer happening; it sort of collapsed when the movie didn't end up happening," said the filmmaker, apparently referring to the film's indefinite suspension in October 2006.

    Though Microsoft had not commented on the project's cancellation as of press time, Jackson outlined the reasons behind the project's collapse. "Microsoft has a whole strategy with the Halo property, and when the rights expired with the two studios, that sort of ended my involvement with the project. That fell apart because of internal politics at Fox and Universal. It had nothing to do with the budget or anything else. In fact, we hadn't even been greenlit at all at that point."

    [UPDATE] Speaking to the Los Angeles Times yesterday, Jackson's manager Ken Kamins said while Halo Chronicles essentially imploded in 2006, the final plug wasn't pulled until just this past January as part of Microsoft's company-wide downsizing. The still-officially-unacknowledged Halo massively multiplayer game was also an apparent casualty of the cuts--as was its rumored developer, Ensemble Studios.
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  • Ratchet and Clank Future: A Crack in Time Panel Recap

    Who Was There: The panel consisted of equal parts Insomniac staffers and voice talent. From the development team there was creative director Brian Allgeier, project director Bryan Bernal, and writer T.J. Fixman. Representing the game's voice actors were James Arnold Taylor (Ratchet), Armin Shimerman (Nefarious), and Joey D'Auria (General Azimuth). Moderating the panel was GameSpot editor-in-chief Ricardo Torres.

    What They Talked About: The panel was geared toward giving Ratchet fans a better idea of what to...

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  • Ace Attorney Investigations: Miles Edgeworth First Hands-On Interview

    Producer Motohide Eshiro gives us the lowdown on Ace Attorney Investigations: Miles Edgeworth.

  • Developing for the Xbox 360 Panel Recap

    Who Was There: Taking part in this panel were a number of game developers currently working on projects exclusive to the Xbox 360 (in terms of console exclusivity; a few of these games are appearing on the PC as well). From Ubisoft was Splinter Cell: Conviction producer Alex Parizeau, Left 4 Dead 2 writer Chet Faliszek of Valve, Mass Effect 2 project director Casey Hudson of BioWare, Bungie design director Paul Bertone (currently overseeing Halo 3: ODST), and Epic design director Cliff Bleszinski (most recently of Gears of War 2).
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  • Telltale Games Booth Tour - Comic-Con 2009

    Telltale Games shows us what it has coming up in this booth tour from the Comic-Con 2009 show floor.

  • Marvel Ultimate Alliance 2 Panel Recap

    Who Was There: On hand from Marvel Ultimate Alliance 2 developer Vicarious Visions were studio head Guha Bala, lead writer Evan Skolnick, and game director Dan Tanguay. From Marvel there was director of games TQ Jefferson, and none other than Stan Lee. MUA2 voice actors Armin Shimerman (Green Goblin) and Fred Tatasciore (Hulk and Thing) were also there. The panel was moderated by GameSpot’s own editor-in-chief Ricardo Torres.

    What They Talked About: There was no overarching...

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  • South Park Let's Go Tower Defense Play! Great Wall of South Park Level Gameplay Movie

    The action gets intense with four-player co-op in this gameplay video, straight from Comic-Con 2009!

  • Comic-Con 2009 Daily Wrap-Up #3: Saturday July 25

    We finish our highlights of Comic-Con 2009 with a look at Batman: Arkham Asylum and the Comic-Con Masquerade.

  • Save South Park One Snowball at a Time Panel Recap

    Who Was There: The panel consisted of John Tynes, lead designer at Microsoft Studios; Nick Ferguson, producer at Microsoft Studios; Todd Benson, senior producer at South Park Digital Studios; and Chris Brion, creative director at South Park Digital Studios.

    What Did They Talk About: Before diving into the moderator questions, the panelists wanted to show level eight from South Park Let's Go Tower Defense Play! We watched as our favorite South Park kids scurried around the map, tossing snowballs (and yes, there will be yellow pee snowballs) and building defense towers. The two-part level was called "Great Wall of South Park" where...

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